Desde que he actualizado a Mac OS X 10.4.8 he observado que una de las aplicaciones que uso a diario bajo Rosetta (Fireworks) ha mejorado su rendimiento de una forma francamente asombrosa (yo incluso llegaría a usar el calificativo de “rápida”, cosa que antes no se me ocurriría ni de casualidad)
¿Es sólo una impresión mía, el resultado del “Optimizing System Performance” de todas las actualizaciones, o es que de verdad han mejorado tanto?
Cuéntanos tus impresiones…






Pues creo que sin duda mejora el rendimiento, pues el Photoshop CS2 que era una pesadilla antes ahora lo siento más liviano pero me trabajan mucho más los ventiladores.
¿Alguien más siente lo mismo?
Saludos
Yo tambien siento una mejora notable utilizando fireworks
Si si estoy de acuerdo, ayer trabajé en el iMac unas horas con Photshop CS2, Freehand, Dreamweaver y Flash, todos a la vez, y me resultó extraño lo bien que iba. Es bastante notable la mejora del rendimiento de Rosetta, y los ventiladores, pues no me he fijado la verdad, es posible que ahora trabajen mas, depende de la máquina.
Salu2
Yo también he notado cierta mejora con el office y el photoshop… se nota además una carga más rápida. Eso sí, el Bryce en Parallels es mucho mas rápido que en OS X con Rosetta… a ver cuando Adobe se decide a sacar todo nativo porque no es de recibo que tarden casi DOS AÑOS en publicar versiones universales de sus programas estrella. :(
No se si disfrutais del poder del placebo o realmente mejora ese aspecto…
Yo lo unico que he notado con esta actualizacion (de mierda) ha sido la conversion de colores de la pantalla a una gama AZUL espantosa. Un asco vomitivo y Apple no dice nada al respecto aunque seamos muchos con este problema :(
Salvador: Tienes algun enlace con estos problemas? Me muevo por muchos sitios de mac y no habia oido de este problema que tantos, dices, tienen. No dudo que sea cierto, pero me extraña no haberlo visto.
En cuanto a rosetta: Hay una mejora documentada. Desde los betas se comentaba y al final si ha resultado tal. Entre las cosas que se han mejorado es el rendimiento de calculos y de altivec, de los cuales se benefician muchisimas aplicaciones. Toda aplicacion que utilice altivec va a ver una mejora considerable y las que utilicen muchos calculos matematicos va a ver una mejora notable. Dado que estas dos cosas eran el punto fuerte de PPC muchisimas aplicaciones (aunque especialmente audio, video e imagen) lo utilizaban constantemente.
Yo lo he notado en la unica aplicacion que uso de rosetta estos dias, arranca mas rapido, tiene menos tendencia a quedarse pillada comiendo recursos y funciona mejor con las demas.
iAyu: Bryce en Parallels funciona nativo y en OSX funciona emulado. La comparacion es bastante injusta. De por si Bryce ya no habia sido actualizado para aprovechar G5 (de lo viejo que es). Utilizalo en Parallels mientras tanto, que con suerte la proxima version funcionara decentemente.
Eduo:
Hay unos cinco hilos en los foros de Apple, un enlace de macfixit, y otro de appledeffects. Como no estoy en mi portatil no tengo a mano los hilos, y el macfixit ese es de pago, asi que te pongo el de appledeffects que lo resume y te verifica que es un problema de sobra conocido: muchos lo descubrimos en applesfera cuando salio la actualizacion (mirar comentarios) y si tengo tantas webs sobre el tema es porque me tiene DESESPERADO pues aun no han dicho ninguna solucion ortodoxa
ay, el enlace http://www.appledefects.com/?p=116
En cuanto a Bryce 6 está a puntito de salir… en Binario Universal para mac…
Del Forum de daz3d.com:
Bryce 6 as Revealed at SIGGRAPH 2006
We had a lot of fun previewing Bryce 6 at SIGGRAPH in boston last week, and the response was overwhelmingly positive. Visitors were happy to hear of the improvements in stability, the emergence of support for multi-processors and hyper-threading at render time, and the new asset management dialogs that actually allow you add and delete folders as you wish instead of the old limit of 13 that we’ve all come to hate working around.
Beyond that, I’d have to say the feature people seemed to appreciate the most is the ability to convert booleans to mesh and import/export them in and out of B6. Yes, that’s right, you can now convert many of your favorite Bryce-created items straight into a 3D mesh and export them out in all the standard formats that Bryce exports. There are some limitations here that could not be avoided easily — infinite planes and metaballs (or items based on metaballs, such as trees from the tree lab) cannot be exported, nor lights and cameras — however, everything else is fair game!
People were very happy to see that we’ve brought some new possibilities to their renders by way of Image Based Lighting via HDRI image maps in the Sky Lab. So, now you can enjoy this modern lighting technology in all of your favorite Bryce scenes as well, and you’ll be excited at the results you can now more easily achieve in Bryce 6. Though, as with all advanced render options, IBL via HDRI does not come cheap to your CPU, so don’t expect a perfect render in just a few minutes.
Another popular item was the improvements to the link between Bryce and DAZ|Studio. Now, any animation you can create or import into DAZ|Studio can be added to your Bryce scenes by the same simple import mechanism. Have you always wanted to take Victoria for a stroll down your warm, sunset beach in Bryce? Well, now you can!
One of my personal favorites was an addition to the terrain editor - custom brushes! B6 comes with a few basic presets for new brushes types, but the part I enjoy is being able to create my own brush shape from whatever image I have lying around. Whether it be grayscale or not, B6 will convert your image to a new brush with which you can edit or create terrains to your liking.
Throw in the new Random Replicate tool, support for 16-bit grayscale images in the Terrain Editor, the re-vamped and re-categorized content directories, smaller compressed BR6 scene files, the ability to add a texture to the moon, and many bug fixes, such as the proximity bug with metaballs and trees that’s now fixed, and the ever-dreadful “Top file menu being permanently hidden” bug now fixed, and you’ve got a nice new version of Bryce just waiting to be had.
Oh, and about pricing….. I cannot say anything at this time other than we will be doing a very nice job of taking care of everyone who purchased version 5.5, plus an upgrade option from older versions as well.
So, sorry for the delay in this announcement, we’ll post more info as it is ready to be made available.
Have a great day!,
The DAZ Team
Last edited by SKondris on 07 Aug 2006 19:41; edited 1 time in total
Ah yes, of course, the questions. I’ll answer as many as I can.
Yes, a good portion of the work done on B6 was in stability/re-write and conversion to new code that we can continue to advance. We plan on having a MAC Intel compatible version ready soon after the initial release of B6, it’s not quite as simple of a conversion as it sometimes is with other apps, but we’re planning on a point release within a short time after B6 comes out, yes (free to everyone who purchases/upgrades to B6, of course).
As for 64-bit, that will be later down the road for Bryce, nothing planned for that in the immediate future, no.
No, unfortunately, B6 can use HDRI’s, but it cannot make them yet.
Does Bryce run natively in OSX? If I’m understanding the question correclty, yes, but I believe it did so back in 5.5 as well, correct? And yes, the MAC version will be released at the same time as the WIN version. However, I’m not positive exactly how it works with Expose, etc.
Was the permission mess fixed? If it’s the bug I’m thinking of, that was fixed in one of the 5.5 service releases we put out, yes.
As for the release date: Soon I hope to have an announcement on that by the end of this week. crosses fingers
Thanks,
Steve
Yo tambien siento una mejora notable utilizando fireworks